
Plans for the Future
Red = Feature not yet implemented
Green = Feature implemented
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Genetics
-Genetic information for NPCs and the player.
-Genetic information for monsters.
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Stats system
-Full stats system/stats generation at beginning of new game.
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NPCs
-Basic NPCs. This must go hand-in-hand with the first part of Genetics.
-Conversations.
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Quests
-Implement quest system.
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Story
-Add beginning story/intro/area to the game. At this point, the player should begin in his/her house on Sildora, not in the dungeon.
-Add in first quest.
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Dungeon features
-Begin adding some dungeon(and house) features.
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Field of vision
-Implement a nice field of vision system.
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Items
-Add items: equipment, potions, etc.
-Implement an inventory.
-Add items to character creation and dungeon generation.
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Monsters
-Add in the first monsters and basic AI.
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Combat
-Implement basic combat, taking into account the stats of both the player and the monster, as well as the player's equipment.
-Add in status ailments.
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Pets
-Give the player a pet to start the game out with.
-Allow the player to tame additional pets.
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Saving
-Allow for saving and loading of the game.
-Implement some sort of stats tracking/achievement system.
-Add in highscores.