
Latest Developments
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11/11/2008:
Reorganized quite a bit of code into functions and header files.
Finished documenting the source code. It is much more readable now.
Further reorganization and cleanup of code.
Reworked color code, setting a color is now as simple as calling a function of the same name.
Began work on new game creation and character generation.
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11/10/2008:
Finished implementing pdcurses throughout the code.
Began using colors.
Completely revamped static dungeon generation. Static dungeon designs may now be stored within human-readable
text files.
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11/9/2008:
Playing with pdcurses. Most of the code now uses the fancy new functions, but a little work is still required.
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11/8/2008:
Began using pdcurses library, and as such I am now in the process of converting all of the input/output code to use
the fancy new functions that have become available.
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11/7/2008:
Dungeon generation: When a hallway has been generated and does not connect to a room,
the next proposed feature should attempt to follow off of this hallway.
Dungeon generation: Made the random dungeon generator try harder to place stairs far apart.
Dungeon generation: Added new checks for halls to rooms ratio to cut out levels generated with rediculous
numbers of hallways.
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11/5/2008:
Continuing to document the source code.
Moved project to SVN for increased productivity(plus I feel safer now).
Fixed some issues with stairs and infinite loops in dungeon generation.
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11/2/2008:
Major documentation of the source code is ongoing.
Dungeon generation: Added code to prevent infinite loops in dungeon generation.
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11/1/2008:
I have begun documenting all of the source code thoroughly, and writing up other reference documents to aid in development.